This game is part 2 of the Jetman Galactic Trilogy.
Part 2 – Jetman Galactic Mars
The story continues…
After the destruction of moon base alpha, Jetman has taken on an even more dangerous mission on Mars. Androids have arrived at the moon base and rebuilding will take place once materials arrive from Jetmans Mars mission.
Mars is a planet with rare minerals and metals and was once a mining colony. Androids have been activated and while they attend to mining operations, Jetman is receiving drop crates with rocket parts which need to be assembled before vital ore is taken by the assembled rockets back to moon base alpha. Once those rocket ships offload the ore, they are refitted and sent to rescue the remaining humans on earth.
Based on the classic game from 80’s. Jetman Galactic has all the ingredient’s for a successful fun game.
• Random backdrops each level.
• Each difficulty level has an appropriate paced heavy metal inspired track to keep you pumped!
• In game voice to update you when needed.
• 4 levels of difficulty increasing as the game progresses.
• High score table for each difficulty level. Play with your friends and see who the best is!
• Pickup dropped crates to obtain more rockets, nukes, lasers, energy, lives, speed and coins.
• Use built in game store to buy weapons and other items which will be dropped during game play. Buy more coins if required.
• Bonus coin crates randomly dropped during the game which can be used in the in-game store.
HappyZoid Games is a one man band started in 2020 by me Chris Fitzsimons to create games I like to play. Being of old bones, I still love playing games from the old 8Bit and 16Bit era. Jetman Galactic Mars is based from one of my favourite ZX Spectrum games and I felt I needed to add a something to make it more fun for me to play. My friends love the game and have provided great input during development.
The game audio has been carefully chosen to enhance the gameplay.
I have chosen a different metal track for each difficulty level which I felt would match the pace to give the necessary urgency for play.
I also added speech for item collection and other functions within the game to give the game that 80’s/90’s arcade feel. Remember Space Harrier?