Zzap!64 was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact.
The magazine launched in April, with the cover date May 1985, as the sister magazine to CRASH. It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like CRASH for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene. The magazine adopted an innovative review system that involved the use of the reviewers’ faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games. These eventually evolved into static cartoons as the magazine began catering for a younger market.
By 1992, the magazine had changed so dramatically in design and editorial direction that then-publisher Europress decided to relaunch the magazine. Thus, issue 91 of Zzap!64 became issue 1 of Commodore Force, a magazine that itself lasted until March 1994. For more information, visit this wiki page.
I have made the archives downloadable from here:
To look at an issue, click on one below.
C64 favourites of mine
The Sentinel was released in 1986
and was created by the legendary Geoff Crammond who was better known for his racing games. By todays standards, people would laugh at this 3D game but being a C64 programmer myself, totally appreciate what Geoff managed to do. For more information on The Sentinal, please visit this wiki page.
Wizball released in 1987. Playing Wizball for the first time totally blew me away. I can’t put my finger on why this game is so special, it just has that something. While at times very challenging, it was one of those games I kept coming back for more.
After the evil Zark has deprived Wizworld of all colours, Wizard Wiz and his cat Nifta take off to make their grey world coloured again.
Wizworld consists of several layers between which the wizard and his cat can switch via tubes and craters. In each layer various enemies are lurking, but also the colour drops in demand. Those drops first have to be shot by the wizard before the can be collected by the cat.
For a full description of Wizball, please visit the following wiki page.